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Question by RickHurd · Jan 16, 2014 at 07:57 PM · guiobjectfpsrotateslider

Using a Gui slider to rotate the character

I'm trying to figure out how to have a slider (GUI) manipulate the rotation of my character and the fpscamera. I only want it to go 180 degrees (left - right) because I don't want the player to look backwards. How would I go about this?

(I'm writing in JS)

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Answer by robertbu · Jan 16, 2014 at 08:25 PM

This script attached to an object will display a horizontal slider and allow you to rotate that object -90 to 90 degrees. My guess is there is more to your problem which you have not detailed in your question.

 #pragma strict
 
 var hSliderValue : float = 0.0;
 
 function Update() {
     transform.eulerAngles = Vector3(0.0, hSliderValue, 0.0);
 }
     
 function OnGUI () {
     hSliderValue = GUI.HorizontalSlider (Rect (25, 25, 200, 30), hSliderValue, -90, 90.0);
 }
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avatar image RickHurd · Jan 16, 2014 at 08:32 PM 0
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Yea you are right, I forgot to mention that this is for Android, so I need the slider to have "GetTouch". When i attached this script to the character it didn't display on the camera... Is there a way I can position it on the bottom middle of the camera of my selection, so the slider wont be in the way?

avatar image robertbu · Jan 16, 2014 at 09:08 PM 0
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You need to read about GUI and understand their coordinate system and how you place things:

http://docs.unity3d.com/Documentation/Components/gui-Basics.html

For bottom middle, you might use:

 hSliderValue = GUI.HorizontalSlider (Rect(Screen.width/2.0 - 100, Screen.height - 35, 200 30), hSliderValue, -90, 90.0);

avatar image RickHurd · Jan 24, 2014 at 02:30 AM 0
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Awesome thanks did some research and found out how to position and size.

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