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Question by Phenelo · Jan 16, 2014 at 04:14 AM · camerascalingviewrelative

How to make view relative to screen size?

Good day, guys.

I'm having trouble with rendering my game in different screen sizes.

What I'm after is like this.

I want the view to be compressed or relative (if that's the term) to the screen size. But what's happening in mine is like this.

Which looks like the camera is zooming that results to some objects not seen in the game view. How can I achieve the view relative to the screen size? Should I scale the objects based on screen size? Is there another way around? Thanks in advance for any help. :)

wrong.png (21.7 kB)
right.png (20.5 kB)
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Answer by Quillicit · Jan 16, 2014 at 05:30 AM

camera.aspect should set you up, my friend. Look here.

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avatar image Phenelo · Jan 16, 2014 at 06:02 AM 0
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This lead me to the answer I'm looking. Didn't google that much but I found it here. Thanks! :)

avatar image Quillicit · Jan 16, 2014 at 06:10 AM 0
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Very good!

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