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Object's multiplayer view has wrong scaling
I'm making a multiplayer game that features a tank. The tank works fine locally, but when seen from other players perspectives across the network, the vehicle (the tank gameobject) looks OK, but the turret (child of the tank) looks like it's scaled in a wrong way. I suspect it may have to do with it being a child of another GO, but I don't know how I would fix that. Both the vehicle and the turret on top of it have their own Network Views, to keep track of the tank movement and it's turret rotation.
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