- Home /
Animation splitting problem at 1st frame
I split my animations in a single file with Maya. When I import the file in Unity. Unity adds a weird keyframe at the begining of some animations that the FBX file don't have.
It seems Unity get some keyframe/tangent information from previous animation clip in the timeline.
Is it needed to add spaces between animation clips, or add extra keyframes? What am I doing wrong?
Unity Bakes the animation.So i would suggest placing a sigle keyframe with desired position and rotation before begining a new squence
Your answer
Follow this Question
Related Questions
Scale assets AND Mecanim animation Keyframes? 1 Answer
Animation only gets half way through its loop 3 Answers
Animation gets extra components without doing anything. 0 Answers
How to update keyframes to reflect prefab changes? 0 Answers
Trigger animation cause the player to move another postion. 1 Answer