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Question by
morakti · Jan 28, 2014 at 09:13 PM ·
animationanimatorkey-frame animation
Animation gets extra components without doing anything.
I'm trying to make a sword attack animation in the 4.2.0f4 animator. I make two keyframes in the beggining; one in the very beggining and one at the very end. Then I rotate the sword in the Y axis and Y axis only but for some reason Unity adds a rotation on the X axis as well. Even when I remove the rotate X keyframe it still does it.
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