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View Debug.Log output while remote debugging on Surface RT
I'm using Visual Studio Pro 2012 and free version of Unity (for now). I'm trying to debug some touch input code. I was hoping I can add Debug.Log() calls and be able to view that output somewhere -- is this possible? I have the calls added and have checked every debug window I can think of (assumed it would be Debug->Output) and am not seeing these messages.
Is there anything like this available for remote debugging on Win8 tablets? If not, what other options do I have? I guess I'll see about drawing text on the game screen, but that will not be a log format that I can scroll through/etc so will be more limited and tricky.
Or is there a way to actually step through my game code, that would be even better? :)
I did figure out how to step through my code, but would still like to know about Debug.Log because touch input is hard to debug while stepping through code.
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