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Split Screen Camera - disable rendering?
Hi there,
I am working on a split screen game that uses sprites, rather than 3D models (think original Doom - only 3rd person) and as such, I want to be able to change the frame of animation of the players on one screen, depending where in the world they are, whilst leaving them the same on the player's screen. This is so that the second player isn't always looking at the first player from the same angle... as that would look silly!
I'd probably attach two sprites to each player and have only one viewable from each camera... is this possible?
Cheers.
Answer by POLYGAMe · Aug 12, 2011 at 08:24 AM
Hehe, never mind... worked it out... layers and culling! Silly noob me! If anyone else was wondering, that's the answer! Works great :)
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