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Capture state exit point in mecanim?
Hello, How can I approach generating event between state transition? (In Mecanim) For example I have use state, where player will play one of the unique use animations and then exit back to idle state. How can I capture that transition to use in script?
For example player clicks button and after animation is finished Door opens. is there something like state exit?
Your question leaves out the important detail of which system you are using? Its likely that you're speaking of $$anonymous$$echanim, but it is impossible to know for certain if it is that, a third-party plugin, or something you wrote yourself.
ah I wrote mecanim in title, but forgot to mention it in message body I guess. Yeah I'm using mecanim.
Oh. $$anonymous$$y bad then, I didn't see it! :)
I'm surprised nobody has offered a solution yet, but my mechanim knowledge wouldn't get you very far I'm afraid.
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