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Question by sotha_sil · Jan 12, 2014 at 07:16 PM · mecanimstate

Capture state exit point in mecanim?

Hello, How can I approach generating event between state transition? (In Mecanim) For example I have use state, where player will play one of the unique use animations and then exit back to idle state. How can I capture that transition to use in script?

For example player clicks button and after animation is finished Door opens. is there something like state exit?

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avatar image iwaldrop · Jan 12, 2014 at 07:24 PM 0
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Your question leaves out the important detail of which system you are using? Its likely that you're speaking of $$anonymous$$echanim, but it is impossible to know for certain if it is that, a third-party plugin, or something you wrote yourself.

avatar image sotha_sil · Jan 12, 2014 at 08:12 PM 0
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ah I wrote mecanim in title, but forgot to mention it in message body I guess. Yeah I'm using mecanim.

avatar image iwaldrop · Jan 13, 2014 at 04:37 AM 0
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Oh. $$anonymous$$y bad then, I didn't see it! :)

I'm surprised nobody has offered a solution yet, but my mechanim knowledge wouldn't get you very far I'm afraid.

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