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This question was closed Jan 12, 2014 at 11:50 PM by Benproductions1 for the following reason:

Duplicate Question

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Question by Kiraisuki · Jan 12, 2014 at 12:49 AM · render3d modelssketchup

Rendering Issues with Unity, Sketchup, and .3ds files

Hello everyone again! I'm back with another question. I have gone and learned a bit of programming to continue with my game, and am having a bit of a problem with Sketchup and Unity. I have created a building in Sketchup with textures and all, and I go and export it as a .3ds file. I export it directly into a folder in the assets folder of my project, and Unity imports it. I drag the model into the scene, and it is missing some surfaces. The surfaces that are missing in Unity are not missing in Sketchup.

Picture of building in Sketchup 8: alt text

Picture of building in Unity: alt text

sketchup.png (394.3 kB)
unity.png (396.4 kB)
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Answer by Benproductions1 · Jan 12, 2014 at 03:03 AM

Check your normals. Unity only renders one side of each triangle, so if the triangle is facing the wrong side then it won't get rendered

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avatar image Kiraisuki · Jan 12, 2014 at 03:45 PM 0
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I checked the normals in sketchup, and the faces missing in Unity are indeed inverted. Thanks!

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