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Question by _1 · Jan 11, 2014 at 05:20 PM · iphonecameras

2 different cameras

Hello I am trying to make a game for my friends and I to mess around with an iPhone and a computer is it possible to have 2 cameras and one camera view set specifically for the iPhone like the unity remote view and one for the computer.

I have made up a little code that's supposed to detect the different platforms #pragma strict var cam : Transform; function Update(){ if (Application.platform == RuntimePlatform.OSXEditor){ gameObject.SetActive(true); }else if(Application.platform == RuntimePlatform.IPhonePlayer){ gameObject.SetActive(false); } }

for iphone

#pragma strict var cam : Transform; function Update(){ if (Application.platform == RuntimePlatform.IPhonePlayer){ gameObject.SetActive(true); }else if(Application.platform == RuntimePlatform.OSXEditor){ gameObject.SetActive(true); } }

the iPhone doesn't have a separate when it's supposed to and the camera which i've set inactive is supposed be active but stays inactive.

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Answer by tanoshimi · Jan 11, 2014 at 06:45 PM

Sure - you can enable/disable specific cameras based on whether Application.platform returns IPhonePlayer or WindowsPlayer.

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avatar image _1 · Jan 11, 2014 at 10:43 PM 0
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Thanks you :) I'm not familiar with most of unity's syntax so thanks for helping.

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Answer by DaveA · Jan 12, 2014 at 12:04 AM

If Update gets called it is because the object is active. You may want to do the opposite and set it inactive if not the target platform.

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avatar image _1 · Jan 12, 2014 at 11:31 PM 0
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still doesn't work

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