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Unity3D 3.X generates a iPhone_target2AppDelegate? Use?
Been poking and prototyping with Unity, testing the ability to add a plugin, checking how to integrate external API's like Facebook Connect etc.
I found that there is a iPhone_target2AppDelegate generated and I am unsure what it does. It doesn't seemed linked to anything through the nib files (the way AppController is) and I was just wonder what this file is doing here. From my understanding, the is usually no reason to have more than 1 AppDelegate (AppController is one already).
Am I missing something?
Have you seen this page? http://technology.blurst.com/a-cocoa-based-frontend-for-unity-iphone-applications/ It is very helpful for ways of extending Unity through xCode.
In my project (made using Unity 3.1f4), $$anonymous$$ainWindow.xib references iPhone_target2AppDelegate. Deleting the .h and .m files doesn't appear to affect anything, though.
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