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Question by d.b · Jan 10, 2014 at 06:21 PM · importassetassetpostprocessornaming

Is there a way to stop Unity importing an asset?

Hi

I want to make sure that assets are being named correctly when the artists are importing them into Unity based on our naming convention, so if the asset (texture,mesh etc) is named wrong for us it will abort the import. so

Is there a way to stop the assetImporter from importing a asset if i say its failed a test?

Cheers

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Answer by DaveA · Jan 10, 2014 at 06:27 PM

You could either rename it (change file extension eg. from .png to .png_) or move it out of the Assets folder to somewhere else.

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avatar image d.b · Jan 10, 2014 at 06:44 PM 0
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I dont think thats a good idea because if artists copy textures to a folder and then i move them out they will complain about loosing work, it would still be better if the file is there but not imported and the warning prints why its not being used

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