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Exporting from blender, no bump map or specular ...
Hello,
If for example you have 200+ object in Blender, all with diffuse, bump and specular maps. And you want to import everything in Unity... What's the best way to do that?
When i save the .blend file in the Assets folder, Unity only import the diffuse texture. The same with .obj format and Collada...
There must be a way to export them so i don't have to manually load the correct bump for every object.... that's totally inefficient.
Thanks!
For your notes: Unity does not support blender's shaders, the objects must be assigned Unity's in house shaders. This will mean that Unity cannot automatically assign the bumped, specular or normal maps that come with a blender material as they are used for shaders that Unity cannot see.
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