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Problem with export from Blender to Unity
Hi, Can you tell me: why my beautliful Blender models (:P)
In Unity looks like that:
Why some colors are different and some parts of body doesn't appear? When I want to put model into Unity, I simply copy blend file and paste it into assets in unity. So, what's wrong?
Answer by N13s · Jun 10, 2013 at 08:57 PM
There are serveral things that could go wrong when importing blender models into unity. I've also experinced a lot of trouble when trying to do so! :)
I'm not sure what your problem is, but try to check the following things when importing a model into unity (just try it again after you've checked all of these):
if the model has textures, make sure it's properly uv-mapped.
if the model misses parts, try to flip normals in blender.
check the unity import settings! make sure you understand every option and know what is does. Changing a thing (like import materials or not) can make a big difference.
And some tips:
using a .blend file to directly import models is fine, i do that too, so don't worry about that.
try to assign materials in unity. importing materials out of blender caused me some trouble a lot of times. (this could also be the solution to your weird "suddenly changed colour" problem!)
Google is a good friend ;)
Good luck!
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