Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
14
Question by Bruno · Nov 17, 2010 at 01:47 PM · lightmapspecularbumpmap

Lightmap with bump/specular problem Unity 3 Pro

I can use bump and specular in normal shaders, but when i try to use it in lightmap shader simply doesnot work. The lightmap works, but the bump and specular stop working. What should i do?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Matthew A · Jan 11, 2011 at 11:13 PM 0
Share

Did you manage to get this to work? I've just hit exactly the same problem.

avatar image Borgo · Jan 25, 2011 at 02:10 PM 0
Share

I have the same problem...

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by taoa · Mar 08, 2011 at 04:06 PM

I recently answered the same question. Here was my answer:

Lightmapped objects bypass their Normal information upon rendering because all lighting information is contained in the lightmaps. Lightmaps in Unity are made to display objects in the distance (this distance is the same as the shadow distance you can find in Quality settings), that's why small details such as those you find in normal maps aren't rendered with lightmapped objects because they are static. Normal-mapped objects are dynamic.

You can have your objects Normal-mapped again if you increase the shadow distance in the Quality settings.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by eXeler0 · Dec 01, 2010 at 02:14 PM

As I understand it (and I'm new to Unity 3), you need a second light to get it working. Or you could write or buy custom shaders like this one by Geenz: http://www.snowcatdesign.org/gzlightmap/

/eX

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image michaelvoigt · Dec 13, 2010 at 06:10 PM 0
Share

The link is not working...

avatar image Borgo · Jan 25, 2011 at 02:12 PM 0
Share

The shader Legacy > Lightmapp > bumped > Specular works when I bake a L$$anonymous$$ texture in another software. But if I use the Beast lightmapping doesn't works.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Light map glowing edges 1 Answer

Normal maps and Lightmaping in forward rendering 0 Answers

Using dualforward in a shader for specularity and lightmaps 0 Answers

Bumpmapping and Lightmapping for Static Objects 3 Answers

Transparent bumped specular 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges