Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Magistrix · Mar 25, 2011 at 08:25 AM · lightmapbakebeastbumpmap

Bumpmapping and Lightmapping for Static Objects

Hi the following question is quite the same like this one :Lightmapping Question

But the answer didn't really helped me. I tried out different shadow distance settings (in "Render Settings -> "Quality") but without success...

Now my question:

I have some static level elements in my scene and did the light setup for them. Their materials are "Diffuse Bump" or "Specular Bump" . With the original lights it looks quite nice but after i baked the lightmaps the Bump and Specular effekt is gone :( I searched quita a while but didn't found a working solution.

All of my models are UV maped and painted but unity/beast creates other UV maps with different UV coordinates.. so i cant use the baked lightmap with the included "lightmap shader" because the lightmap UV coordinates are different.

What Options do i have to activate the bump effect ?

If i miss some important settings could you pleas describe them step by step?

Is it possible to bake the bumped material to texture and use this baked texture with the lightmaps (is it even possible to bake other textures like lightmaps?) ?

Or do you have any other ideas how to solve this ?

I would be really happy about a woking solution :) I think i am not the only one with this issue.

Greetings Magistrix

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Meltdown · Mar 25, 2011 at 08:52 AM 0
Share

Do you have normal maps for your textures?

avatar image Magistrix · Mar 25, 2011 at 09:05 AM 0
Share

Yes i do have normal maps. I use the normal map texture importer from Unity. $$anonymous$$y objects materials are bumped and bumped specular.

3 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by SarperS · Mar 25, 2011 at 02:25 PM

Render Dual Lightmaps in Deferred Lighting mode (Edit -> Project Settings -> Player -> Other Settings -> Rendering Path*). The below information is from the Unity manual.

"Dual lightmaps is Unity's approach to make lightmapping work with specular, normal mapping and proper blending of baked and realtime shadows. It's also a way to make your lightmaps look good even if the lightmap resolution is low.

Dual lightmaps by default can only be used in the Deferred Lighting rendering path. In Forward rendering path, it's possible to enable Dual Lightmaps by writing custom shaders (use dualforward surface shader directive). "

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Magistrix · Mar 25, 2011 at 03:11 PM 0
Share

Ahhhh :) i see! Thank u sooo much u saved my weekend and my day! After i was playing arround with the "Lightmap Display" -> "Shadow Distance" its working now!

avatar image
0

Answer by alibertism · May 26, 2012 at 12:34 AM

Did this really work for you? Because my textures look really dull, no matter what lighting mode I selected.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by sathya · Aug 07, 2012 at 12:21 PM

This method requires deferred rendering(Pro only feature) and will not be supported for use in iOS/Android because of performance issue.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Remove Temp/Beast folder 0 Answers

Does Beast lightmap baking work with boned meshes? 0 Answers

bake all at once or can i bake objects separately? 5 Answers

Why do I get these weird Artifacts in Lightmap Bake when switching from 3.5.7 to 4.1.2 (after Re-Baking) NOT Blotches! But Vertical and Banding Artifacts 0 Answers

Is it possible to bake a lightmap for a group of objects that have one packed uv. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges