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This question was closed Jul 04, 2014 at 05:36 AM by Benproductions1 for the following reason:

Duplicate Question

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-1
Question by QuestionAsker · Jul 04, 2014 at 02:24 AM · functionlagfreezecontinue

Continue game before function finishes?

I have a function that carries a heavy load, involving alphamaps and terrainData that takes about .5 seconds to execute. Unfortunately, this pauses the game (essentially) until the function returns. It would appear that even though the game lags, it still accepts input and it voids some of my checks allowing things to end up in a place they should not be.

Any help is appricated! Thanks for your time!

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avatar image Benproductions1 · Jul 04, 2014 at 05:36 AM 0
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Do some research before asking questions. There are a ton of questions about doing things asynchronously.

avatar image seandanger · Jul 04, 2014 at 06:13 AM 0
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How about a link to one such a duplicate? http://answers.unity3d.com/questions/740531/had-difficulties-implementing-intro-to-coroutines.html

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