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Question by Wolfos_ · Feb 08, 2014 at 09:28 PM · 2dspriteline drawing

How do I get a line renderer to draw over sprites?

I've been trying to get a line renderer to draw over sprites, but I haven't been able to do it. I've also tried searching, but could not find an answer.

If it isn't possible, is there an alternative way to draw a line?

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avatar image coreysnyder · Jul 17, 2014 at 04:16 AM 0
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Has this been solved yet? I recently saw this post but I'm not sure if particle system & lineRenderer are necessarily the same bucket.

answers.unity3d.com/questions/577288/particle-system-rendering-behind-sprites.html

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Answer by E_Sarkis · Jul 07, 2017 at 07:39 PM

Here's what I was able to come up with on Unity 5.6.1

 public class SetLineRendererSortingLayer : MonoBehaviour 
 {
 
     public LineRenderer lr;
     public string SortingLayer;
     public int OrderInLayer;
 
     void Awake() 
     {
         lr = this.GetComponent<LineRenderer>();
     }
 
     void Start() 
     {
         lr.sortingLayerName = SortingLayer;
         lr.sortingOrder = OrderInLayer;
     }
 
 }

Reading more about Unity's Sorting Layers made for a simple solution. If you're unsure how to utilize the script above check out the README in the repository my solution is stored in.

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Answer by shaibam · Jul 07, 2015 at 08:50 AM

http://answers.unity3d.com/questions/1001929/attaching-material-or-sprite-to-distancejoint-2d.html#answer-1001973

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