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Question by
polysoft3D · Sep 04, 2016 at 04:25 PM ·
2dspritespriterendererlayer
SpriteRenderer change order in layer in edit mod via script
Hello, via script i change order in layer of instantiated object (EditorUtility.InstantiatePrefab) in Edit mod
obj.GetComponent().sortingOrder=Mathf.FloorToInt(100-obj.transform.position.y);
But after run Play mod the value of all instantiating sprites revert to prefab! Its a bug?
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Ok its impossible change value in script via script in Edit mod and save this value? After play mod this value revert to prefab value!
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