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Question by Alanimator · Jan 03, 2014 at 08:36 PM · c#networkingnetworktime

remove spawned object from my networkView when timeScale = 0

In my game my space ship spawns rockets . then these rockets hit and destroy an enemy player timeScale = 0;

when timeScale = 0 my rockets also "pause" because they are still associated with my networkView.

how can i get the rockets to not be associated with my networkView.

 using UnityEngine;
 using System.Collections;
 
 public class CheckAndRemoveFromNetworkView : MonoBehaviour {
     
     void Update () {
     if (Time.timeScale == 0)
         {
 // remove rocket so that it continues to move while you are "paused"
         }
     }
 }
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