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Network instantiate problem
Hi, im learning about masterserver and network in unity...
im using network.instantiate to spawn the enemies every 5 second..
it works fine if the network.instantiate is called when all player is already connected...
but if network.instantiate is called before all player is connected (ex:there's player C is connected to server when network.instantiate is called 2 time or about 10 second after game is started) the enemies in player C is not at same position !
how to fix it ? any clue is really helpful for me... thanks
Answer by metallizard · Jan 17, 2014 at 04:23 PM
well... until now i don't know the answer...
for my problem, i just adding a button for start instantiating gameobject with Network .. but if some player connect to my server when i have instantiating some gameobject before he connect... it all be messed up :(