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Question by Beenus · Oct 23, 2014 at 05:32 AM · newbieplatforms

How can I make this platform only move when the player is standing on it.

I will start by saying I am a complete beginner. I followed a tutorial and got far enough to make my platform work technically, but it just keeps going up and down. I need it to not move until the player is on it. I'm hitting a lot of dead ends though so I thought I would ask for help in the mean time. This is what I have so far,

 using UnityEngine;
 using System.Collections;
 
 public class MovingPlatform : MonoBehaviour {
 
     [SerializeField]
     Transform platform;
 
     [SerializeField]
     Transform startTransform;
 
     [SerializeField]
     Transform endTransform;
 
     Vector3 direction;
     Transform destination;
 
 
     void Start (){
         SetDestination (startTransform);
         }
 
 
 
     void FixedUpdate(){
                 platform.rigidbody.MovePosition (platform.position + direction * platformSpeed * Time.fixedDeltaTime);
 
                 if (Vector3.Distance (platform.position, destination.position) < platformSpeed * Time.fixedDeltaTime) {
                         SetDestination (destination == startTransform ? endTransform : startTransform);
                 }
         }
 
     void OnDrawGizmos(){
         Gizmos.color = Color.green;
         Gizmos.DrawWireCube (startTransform.position, platform.localScale);
 
         Gizmos.color = Color.red;
         Gizmos.DrawWireCube (endTransform.position, platform.localScale);
     }
 
 
     void SetDestination(Transform dest){
         destination = dest;
         direction = (destination.position -platform.position).normalized;
    }
              
 
     
 
 
 
 
 }




really any help is appreciated

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Answer by sevensixtytwo · Oct 23, 2014 at 09:39 AM

You can give it a condition to check before it moves like:

 public var isPlayerOn : boolean;

 if (isPlayerOn) { 
      //Move
      }

And then you just check is the Player is on the platform. There's a crapton of ways to do it but the simplest would be to check Collisions.

 //Make sure your player is tagged Player
 function OnCollisionEnter (col:Collision) {
 
      if (col.gameObject.tag == "Player") {
            isPlayerOn = true;
      }
 
 }
 
 function OnCollisionExit (col:Collision) {
 
      if (col.gameObject.tag == "Player") {
            isPlayerOn = false;
      }
 
 }

Pretty simple but it should get you started.

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