Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Stimmerr · Mar 06, 2013 at 09:10 PM · collisionparticle systemparticle emiter

Particle emit on collision with a gameObject

When my character hits a gameObject "Switch" I use .SendMessage to tell a "Reactor" script to emit the particles. It doesn't seem to effect the Particle System to start the emitters... keeps saying ambiguous reference.

Reactor Script:

 ParticleSystem particle = (ParticleSystem)gameObject.GetComponent("ParticleSystem");
 
     function React ()
     {
     particle.enableEmission = true;
     }
 
 Switch Script:
 
     

 function OnTriggerEnter(other:Collider)
     {
         
         
         if(other.gameObject.tag == "Switch")
         {
         gameObject.Find("WinPartical").SendMessage("React");
         Debug.Log("Activated!");
         }
      
     }

My game is basically collect coins and power ups, when you reach the end you hit the "Switch" and it activate the particals on the objects to green to signify you winning. right now i hit the "Switch" and it gives me the Debug.log("Activated!"); and nothing else happens. Please help im stuck.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by VictoryX · Mar 06, 2013 at 09:34 PM

Attach a Particle System to your trigger object. Then try this code.

 var coins : int;
 
 
 function OnTriggerEnter (other : Collider) 
 {
     if(coins == 10)
     particleSystem.Play();
     
 }


You can then increment the coins from another script when you grab them. That's the simplest way I can think of doing it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

,Particle System - Throwing Effect 1 Answer

How to get particles to work with all versions of Unity 5? 0 Answers

How to detect collisions between a particle system and a gameobject 1 Answer

3D Particles collision don't work 0 Answers

How to make physics collision dotted simulation like bubble shooter ? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges