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Multiple particle emitters within a player object
Hi There,
How will I be able to attach different emitters to my characters hand, and then activate them in a script?
The emitters will be the "weapons" of my character, like in DBZ, and I will need about 5 - 10 different emitters, being emitted from the hand upon fire.
If it is possible to specify the component like "Component[Hand]" in the below variable, it wont work, cause otherwise it will fire off all emitters.
var particles : Component[] = GetComponentsInChildren(ParticleEmitter);
Any suggestions?
Answer by Henri 1 · Mar 26, 2011 at 08:25 PM
Got it!
Have to make empty objects as children and attach whatever i need.
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