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Question by grendayzer77 · May 21, 2014 at 06:32 PM · layerorder

GameObject sortingOrder

Hi, i have made a script to create game object "texts" than added a guiText to it (working on a 2D game). Now i added an other game object (direct on the scene) that should hide the guiText, but i can't hide it the guiText still in front. I did a code to define "texts" layer order but doesn't work. here is the code, i don't know if it is the right solution.

Thanks for your suggestions

 texts = new GameObject ("Texts");
 texts.transform.position = Vector3 (0.5, 0.5, 0.0);
 
 var sr : SpriteRenderer = texts.AddComponent(SpriteRenderer);
 sr.sortingLayerName = "Default";
 sr.sortingOrder = 1;
 
 texts.AddComponent (GUIText);
 texts.guiText.font = font;
 texts.guiText.fontSize = 20;
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Answer by kamgru123 · May 21, 2014 at 09:14 PM

GuiText is, well.. a gui, so it is always on top of other things. The easiest way to hide it is probably setting the enabled property to false:

 texts.guiText.enabled = false;
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avatar image grendayzer77 · May 21, 2014 at 09:23 PM 0
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Thanks for your answer, i have made something like that with (guiText.material.color.a) to fade it, but i was looking for a simple way without additional code.

Thanks again for your answers and precision.

avatar image Romano · May 22, 2014 at 12:03 AM 0
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could you use the 3D text on a separate camera ins$$anonymous$$d of GUI text?

avatar image grendayzer77 · May 22, 2014 at 10:30 PM 0
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i used a fade Out with the camera and that solved the problem in my case, but i think it's a real problem to deal with guiText in 2D games, and superimpose objects. Exemple, if we have 2 bloc notes with texts how can we make one in front of the other ?

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