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Question by fred_gds · Dec 25, 2013 at 07:34 PM · rigidbodyperformancefixedupdatetimestep

Fixed Update Time, Object Stop moving

Hey

Recently I touch the Time Manager of unity for the Fixed Timestep and Maximum Timestep Allowed.

The Problem I have now is that for some reason some of my Rigidbody sometimes just stop moving.

I know that by default it was set to 0.02 for fixed Timestep and 0.03 for Maximum Timestep Allowed.

So I actually change it to 0.03 for fixed TImestep and 0.1 for Maximum Timestep Allowed. So I don't see why some of them just won't move as the CPU gets way more time to calculate all the behaviors

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avatar image Spinnernicholas · Dec 26, 2013 at 06:03 PM 0
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That is weird.

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