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Question by usename · Dec 22, 2013 at 06:47 AM · guisizefontfontsizetable

Change Font Size of GUI Table

I would like to know how to change the font size of the GUI table I have in this script.

 //ATTACH TO MAIN CAMERA, shows your health and coins
 public class GUIManager : MonoBehaviour 
 {    
     public GUISkin guiSkin;            //assign the skin for GUI display
     [HideInInspector]
     public int coinsCollected;
 
     private int coinsInLevel;
     private Health health;
     
     //setup, get how many coins are in this level
     void Start()
     {
         coinsInLevel = GameObject.FindGameObjectsWithTag("Coin").Length;    
         health = GameObject.FindGameObjectWithTag("Player").GetComponent<Health>();
         guiText.fontSize = 10; 
     }
 
     void Update()
     {
 
     }
 
     //show current health and how many coins you've collected
     void OnGUI()
     {
         guiText.fontSize = 1; 
         GUI.skin = guiSkin;
         GUILayout.Space(10f);
         if(coinsInLevel > 0)
             GUILayout.Label ("Gifts: " + coinsCollected + " / " + coinsInLevel);
         if(coinsCollected > 99)
             Application.LoadLevel("Win");
     }
 }

 
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avatar image usename · Dec 22, 2013 at 06:07 AM 0
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by the way if I remove the guiText.fontSieze = 10; line then it shows my label. If I have this in the script it doesn't.

avatar image usename · Dec 22, 2013 at 06:09 AM 0
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Here is an update of the curren script that it causing problems. It's showing my label. How do I change the font size?

 using UnityEngine;
 using System.Collections;
 
 //ATTACH TO $$anonymous$$AIN CA$$anonymous$$ERA, shows your health and coins
 public class GUI$$anonymous$$anager : $$anonymous$$onoBehaviour 
 {    
     public GUISkin guiSkin;            //assign the skin for GUI display
     [HideInInspector]
     public int coinsCollected;
 
     private int coinsInLevel;
     private Health health;
     
     //setup, get how many coins are in this level
     void Start()
     {
         coinsInLevel = GameObject.FindGameObjectsWithTag("Coin").Length;    
         health = GameObject.FindGameObjectWithTag("Player").GetComponent<Health>();
     }
 
     void Update()
     {
 
     }
 
     //show current health and how many coins you've collected
     void OnGUI()
     {
         GUI.skin = guiSkin;
         GUILayout.Space(10f);
         if(coinsInLevel > 0)
             GUILayout.Label ("Gifts: " + coinsCollected + " / " + coinsInLevel);
         if(coinsCollected > 99)
             Application.LoadLevel("Win");
     }
 }

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