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Question by Quad Bore Studios · Sep 15, 2014 at 02:21 AM · c#dll

Bringing in classes from a DLL

I have made a .DLL library for a few function I use frequently to make things easier for myself, I followed instructions on 5+ tutorials on how to import it but none of them work. I have my code written properly and imported properly, it just doesn't want to work. Could anyone tell me how it REALLY works so I can use the classes and functions from my dll please? I have posted pictures as references.

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import.png (114.6 kB)
references.png (196.3 kB)
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Answer by orb · Sep 15, 2014 at 11:36 AM

Use namespaces to be on the safe side and avoid naming conflicts.

This simple assembly works for me:

 using System;
 
 namespace Helpers
 {
     public class Strings
     {
         public Strings()
         {
         }
 
 
         public static string CapIt(string src)
         {
             if(string.IsNullOrEmpty(src)) return string.Empty;
 
             string s = src.ToLower();
             return char.ToUpper(s[0]) + s.Substring(1);
         }
     }
 }
 

Use it like this:

 using UnityEngine;
 using Helpers;
 
 public class TestHelpers : MonoBehaviour
 {
     void Start()
     {
         Debug.Log(Strings.CapIt("this is WRONG."));
     }
 }
 

Note that my example class probably has a terrible name.

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avatar image Quad Bore Studios · Sep 15, 2014 at 11:41 AM 0
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Thank you, so I can't simply bring in my DLL I made in visual studio so I will have to write the scripts in mono develop?

avatar image orb · Sep 15, 2014 at 12:01 PM 0
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I'm pretty sure you can use VS, but I don't develop on Windows, so I wouldn't know what to do. You may be referencing a .Net level which Unity doesn't support if you set it up wrong, but I dunno if that is only a problem when you call some unsupported method. There are guides on setting up an assembly in VS.

Setting up a new solution in $$anonymous$$onoDevelop as Library has worked for me, and the above code is tested and working. Just remember to have a namespace so that you have something to import via "using" statements. I think it's basically a requirement too.

avatar image Dafeesh · Sep 15, 2014 at 12:27 PM 0
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Unity won't work with DLLs that's are above 3.5. $$anonymous$$ake sure that when you compile your DLL that it's in .NET 3.5

avatar image Quad Bore Studios · Sep 15, 2014 at 07:18 PM 0
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It is in 3.5, I guess I will just have to deal with the poopiness of $$anonymous$$onoDevelop.

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