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Question by vmvenkat · Apr 28, 2014 at 06:47 AM · c#dll

I can't use some codes in dll file?

I try to create an dll file and i have to use the following codes in it 1.float Val= PlayerPrefs.GetFloat ("value"); 2.Time.deltaTime 3.Input.GetMouseButtonDown. it gives an error "The name "PlayerPrefs" does not exist in current context". I am new for unity.

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Answer by CHPedersen · Apr 28, 2014 at 07:29 AM

The script stubs created by Unity's editor have "using UnityEngine;" added to their top. But in your dll, the namespace "UnityEngine" is not automatically included. So it doesn't know what PlayerPrefs is, because that's a static class which is a member of the UnityEngine namespace.

Add "using UnityEngine;" to the top of those of your classes that use it in the DLL.

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avatar image vmvenkat · Apr 28, 2014 at 11:33 AM 0
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working fine but when i use "GetComponent" code it shows the same error. Example: GetComponent().mesh.bounds; transform.GetComponent

avatar image CHPedersen · Apr 29, 2014 at 06:44 AM 0
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That's a different question. Post a new question with (more complete) sample code. :)

avatar image vmvenkat · Apr 30, 2014 at 05:11 AM 0
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Here is my code

  1. Bounds bounds = GetComponent().mesh.bounds;

  2. Vector4 v3Center = transform.GetComponent().center;

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