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How to handle camera view for avoiding jerking.
Hi, I am working on 2D game in Unity 4.3, I have long road image and when I run car with camera onto it, In middle of Image car sprite hide and then show for split second, I added other road sprite image just to check whether Problem is in Image or something else, it still generate jerking for split second on each image. I don't know why this happen. I set Camera on bit above and back of the car so that I can see car. Camera settings are all default with Prospective Projection. I don't know why this happening. I also show code below. Kindly help me on. Thanks in advance.
float distanceFromPlayerCar =0.0f;
float subtractor=0.0f;
public Camera playerCarCamera;
void Start () {
distanceFromPlayerCar = transform.position.z;
subtractor=0.3f;
}
void FixedUpdate() {
distanceFromPlayerCar = distanceFromPlayerCar + subtractor;
transform.position = new Vector3(transform.position.x,transform.position.y,distanceFromPlayerCar);
playerCarCamera.transform.position = new Vector3(playerCarCamera.transform.position.x,playerCarCamera.transform.position.y,distanceFromPlayerCar-2);
}
This code script is attached to player car Object.
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