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Set images according to their size in Unity4.3 for 2D game Development
Hi, I am new bee in Unity, and I am going to develop 2 game just like ball popper game. In 3D game development Unity use vector 3d, in which we don't need to worry about pixelated but In 4.3 2D development a image can make game object, so in this environment we need to take care about our image assets that it should not gets pixelated. So how can I take care and what are the rule sets for Unity 4.3 about 2D development.? Kindly share with me your experience. Thanks in advance.
Answer by poncho · Jan 10, 2014 at 04:30 PM
you can change the GO scale according to a Texture2D you get, you will need, texture2Dobject.width and height to change your tempGO.transform.localscale, but do not worry, you could still use your vector3 just do not care about the Z scale, but still think of it to the position, to make some parallax(who should be infront of the others), hope this helps.
good luck and happy coding
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