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Question by quintenplague · Mar 30, 2016 at 12:15 AM · collisiongravityplatformer

gravity shift

So I am making a 2.5D platformer similar to limbo. basically I want the gravity to shift when the player walks on a wall. like if he hits a wall, that wall is now the floor, and if he were to jump onto a ceiling, that ceiling is now the floor. if this makes any sense, please explain how I would do this

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