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Question by Khyze · Jul 11, 2016 at 08:42 PM · collisionrigidbodygravitycustomjumping object

Copy collision object position (Or just "fly" a little bit)

Well, sorry about the title, im not pretty sure how to tell it right, i have been looking for a while (Maybe 1 day?) and i cant seem to find something usefull, The image speaks for itself:

http://i.imgur.com/Uz3CVQD.png

 void OnCollisionStay(Collision col)
 {
 if(col.gameObject.tag == "StageCol")
 {
 if (jumpSpeed<0)
 {canjump=true;
 jumping=false;
 jumpSpeed=0;
 //transform.position+=new Vector3(0f,0.1f,0f);
 //transform.position.y = col.transform.position.y;
 }}
 }

Is pretty simple, The problem is that it get stuck, i can apply simple logic to why its happening, but i cant seem to find the code that i need, here is my ideas:

-Copy other (Platform) y position to stay on top of it.

or

-Move the character y position a lot of times till it stays on top of the ground. (I like this one, but it seems "harder")

Any help will be apreciated, I started with Unity few days ago (I learned a lot of stuff about Game Maker, so... i have "ideas" on how to do the things but the codes are way different and i cant find a way to do it u.u)

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