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Question by shona1209 · Dec 16, 2013 at 09:04 PM · 2d gameboxcollider

2D On Trigger Enter Not Working

Hi I am trying to get a 2D sprite to disappear when clicked on, I have a 2D rigid body attached to the sprite as well as a 2D box collider but is not working. This is the script I am trying to use.

 using UnityEngine;
 using System.Collections;
 
 public class Balloon : MonoBehaviour {
 
 
     public SpriteRenderer Balloons = null;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void OnCollisionEnter2D(Collision2D coll) {
 
         if (Input.GetMouseButton(0))
 
             Balloons.GetComponent<SpriteRenderer>().enabled = false;
             
     
     }
 }

Thanks in advance

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avatar image robertbu · Dec 16, 2013 at 09:56 PM 0
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Your code and your words are saying two different things. If you are talking about clicking on a balloon with the mouse, the easiest solution is to have a script on the balloons with an On$$anonymous$$ouseDown() function.

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Answer by MFen · Dec 16, 2013 at 09:07 PM

Use a raycast and check for the objects tag.

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Answer by shona1209 · Dec 17, 2013 at 02:15 PM

I tried OnMouseDown() but you can click anywhere and the object will disappear, I am unsure how to use 2D raycast as I am just new. This is the code.

using UnityEngine; using System.Collections;

 public class Balloon : MonoBehaviour {
 
 
     public SpriteRenderer Balloon1 = null;
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update (){
 
         if (Input.GetMouseButton(0))
         Balloon1.GetComponent<SpriteRenderer>().enabled = false;
 
 }
 } 

Thanks

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