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Question by el-santia93 · Sep 19, 2013 at 04:25 PM · mathf.lerp

Mathf.Lerp doesnt work well

Hi, in my game i instantiate various textures onto the scene and animate them along the X-axis with mathf.Lerp.This works fine for the first set that instantiates but the other sets dont animate. Heres my code

 //
 #pragma strict
     var xStartPosition : float = -1;
     var xEndPosition : float = 0.5;
     var speed : float = 1;
     private var StartTime : float;
     function Start () {
     StartTime = Time.deltaTime;
     }
 
     
     function Update () {
     transform.position.x =Mathf.Lerp(xStartPosition,xEndPosition,(Time.time-StartTime)*speed);
     }

Any help would be appreciated

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avatar image el-santia93 · Sep 19, 2013 at 04:27 PM 0
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 #pragma strict
 var xStartPosition : float = -1;
 var xEndPosition : float = 0.5;
 var speed : float = 1;
 private var StartTime : float;
 function Start () {
 StartTime = Time.deltaTime;
 }
 
 function Update () {
 transform.position.x =$$anonymous$$athf.Lerp(xStartPosition,xEndPosition,(Time.time-StartTime)*speed);
 }

this is the code,didn't come out well before

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Best Answer

Answer by meat5000 · Sep 19, 2013 at 04:33 PM

Instead of caching Time.deltaTime, cache Time.time instead.

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avatar image el-santia93 · Sep 19, 2013 at 04:42 PM 0
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thank u it worked!!

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