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Question by maddFrogg · May 06, 2014 at 11:11 AM · lerppausemathf.lerpresume

Pausing a Mathf.Lerp

Hello,

Is it possible to pause a Mathf.Lerp method? (same for Vector3.Lerp and .Slerp stuff)

I mean pausing it, not stopping it using a break statement.

The practical effect of this is being able to pause a game while a Lerp is running and keep the Lerp going after resuming the game.

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avatar image Swaggre · May 06, 2014 at 11:14 AM 0
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Does Time.timeScale = 0; work?

avatar image maddFrogg · May 06, 2014 at 11:28 AM 0
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This doesn't allow me to click on buttons while the game is paused.

avatar image fafase · May 06, 2014 at 11:31 AM 0
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It should, timeScale does not affect Input.

avatar image wibble82 · May 06, 2014 at 11:32 AM 0
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Could you post some code?

avatar image maddFrogg · May 06, 2014 at 11:34 AM 0
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However, I can't move/show/hide menus in pause mode with TimeScale = 0

The answer below is what I was looking for, thank you all :)

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Answer by benni05 · May 06, 2014 at 11:21 AM

The Lerp methods expect a float value that determines the actual interpolated "position" value between the "from" and "to" value. If you stop increasing/decreasing that value you in effect "pause" the Lerp function. It will then always return the same value until you start increasing/decreasing it again.

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avatar image maddFrogg · May 06, 2014 at 11:30 AM 0
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If the Lerp is running in a coroutine (you know, in a while(t<1) thing), would it affect the performance to keep the interation running in there?

EDIT: Tested, worked like a charm. It seems to not affect the performance. Thanks!

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