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Question by Moon · Apr 19, 2011 at 03:09 AM · animationpunch

PLaying an animation on click

Im trying to get it so when you press Mouse0 (primary mouse button) it will play an animation called "punch"

Im kind of a "noob" at java but here is what I got:

@script RequireComponent(CharacterController)

 public var punchAnimation : AnimationClip;







if(!punchAnimation) {

 _animation = null;

 Debug.Log("No animations, turning them off");

}

if(_animation) {

     if(Input.GetKey (KeyCode.Mouse0)) {



         animation.Play("punchAnimation"); 

     }



}





Please help!!

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Answer by crazyKnight · Apr 19, 2011 at 04:53 AM

code

if(Input.GetMouseButton(0)) { animation.Play("punch"); }

place it on the object which has the animation.

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avatar image Moon · Apr 19, 2011 at 05:08 AM 0
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That workd but, it stops the animation when I let go of the mouse button, I have to hold it down to play the whole thing, is there anything to fix this?

avatar image MC HALO · Apr 19, 2011 at 05:11 AM 0
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The commad get button down shold fix it if not let me know

avatar image Moon · Apr 19, 2011 at 05:14 AM 0
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All that does is make it so I have to continue clicking over and over really fast to play the animation, it also stops where I click down, and stops if I hold it, I just gotta keep clicking fast

avatar image MC HALO · Apr 19, 2011 at 05:15 AM 0
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so if you keep clicking it works fine ?

avatar image Moon · Apr 19, 2011 at 05:18 AM 0
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Yeah, I want it to play the whole entire animation with one mouse button click but for that mouse button down doesn't work like that, it works fine if i basically spam the button though =/

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Answer by Remingsworth · Apr 05, 2015 at 02:02 PM

If you want the animation to finish you could try checking your mecanim settings for that particular animation and check [x] 'has exit time'. If that's not then issue then it should be in this segment you posted:

if(!punchAnimation) { _animation = null; Debug.Log("No animations, turning them off");

If I'm reading it correctly it's saying if the condition is not met (mouse has gone up) then animation = null (stopping the animation perhaps?). Hopefully this helps you track the source of the issue so it can be resolved. Cheers.

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