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Question by
diggerjohn · Nov 02, 2020 at 03:26 PM ·
animationcharacterrigging
Kinematica: Is anyone working with Kinematica????
I am trying to use a character rigged in Mixamo. I have changed the bone names to match those in the Kinematica/Biped character. The animations play but the character is badly deformed. I can only guess that this is the result of incompatible vertex weights. But in 3DSMax they look fine. Can anyone help me with this issue please. Thanks ....
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