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How should I move a sprite in a direction based on the rotation of a child?
I want to move hexagons around on a grid in the direction of an arrow.
I set the rotation of the arrow gameobject (a child of the hexagon):
movementDirection = Vector3.zero;
movementDirection.z = Random.Range (0, 6) * 60;
arrow.transform.localEulerAngles = movementDirection;
How should I move the parent object in the direction the arrow is pointing?
arrows-directions.jpg
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