- Home /
In Profiler: What is "Animator.SendTransformChanged"
Hello,
I've got a lot of time spent per frame on "Animator.SendTransformChanged" and "Physics.Simulate" -- they come and go together, so I'm sure they're related. It has to do with enemies -- the more on the screen, the higher these go.
However, the total number is not more than 20-25 at the highest peak, and the game should be able to handle that on the iPad just fine, but it drops down to 10fps because of this.
I'm unable to google what "Animator.SendTransformChanged" refers to, in order to see how I might better set up my script.
Anyone know what this is?
Thanks!
Your answer
Follow this Question
Related Questions
Physics.simulate and other functions getting called more than one times in a frame 0 Answers
Physics.Simulate time increases exponentially relative to rigidbody count 1 Answer
Physics.Simulate is taking my 90% of GPU and CPU for A 2d GAME 1 Answer
When a animation is loaded to memory? 0 Answers
My animation and player movement are messing with each other 0 Answers