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Question by infinitypbr · Aug 13, 2014 at 04:53 AM · physicsanimatorprofiler

In Profiler: What is "Animator.SendTransformChanged"

Hello,

I've got a lot of time spent per frame on "Animator.SendTransformChanged" and "Physics.Simulate" -- they come and go together, so I'm sure they're related. It has to do with enemies -- the more on the screen, the higher these go.

However, the total number is not more than 20-25 at the highest peak, and the game should be able to handle that on the iPad just fine, but it drops down to 10fps because of this.

I'm unable to google what "Animator.SendTransformChanged" refers to, in order to see how I might better set up my script.

Anyone know what this is?

Thanks!

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