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Question by
anilgautam · Dec 26, 2012 at 06:49 AM ·
physicsprofiler
Physics.Simulate is taking my 90% of GPU and CPU for A 2d GAME
Hello All
I am creating a game where I have some 2d models place in a row. And When i run the game on android device profiler show it is Physics.Simulate is taking 90-98 % of CPU and GPU so my game is not running smooth.
Any idea
Comment
Answer by jogo13 · Dec 26, 2012 at 11:49 PM
If you are using Mesh colliders rather than Capsule, Cube, Sphere colliders it is considerably more expensive to compute physics for.
Thanks for reply but I am not using mesh collider anywhere
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