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Question by
utAlpha09 · Nov 25, 2013 at 12:02 AM ·
androidjoysticksridgidbody
Inserting joystick support to rigidbody controller
I have the following code and I'm trying to input virtual joystick support but i don't know how to given the fact that i have to define two directions to one joystick var speed = 10.0; var gravity = 10.0; var maxVelocityChange = 10.0; var canJump = true; var jumpHeight = 2.0; var moveJoystick : Joystick; private var grounded = false;
@script RequireComponent(Rigidbody, CapsuleCollider)
function Awake ()
{
rigidbody.freezeRotation = true;
rigidbody.useGravity = false;
}
function FixedUpdate ()
{
if (grounded)
{
// Calculate how fast we should be moving
var targetVelocity = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
targetVelocity = transform.TransformDirection(targetVelocity);
targetVelocity *= speed;
// Apply a force that attempts to reach our target velocity
var velocity = rigidbody.velocity;
var velocityChange = (targetVelocity - velocity);
velocityChange.x = Mathf.Clamp(velocityChange.x, -maxVelocityChange, maxVelocityChange);
velocityChange.z = Mathf.Clamp(velocityChange.z, -maxVelocityChange, maxVelocityChange);
velocityChange.y = 0;
rigidbody.AddForce(velocityChange, ForceMode.VelocityChange);
// Jump
if (canJump && Input.GetButton("Jump"))
{
rigidbody.velocity = Vector3(velocity.x, CalculateJumpVerticalSpeed(), velocity.z);
}
}
// We apply gravity manually for more tuning control
rigidbody.AddForce(Vector3 (0, -gravity * rigidbody.mass, 0));
grounded = false;
}
function OnCollisionStay ()
{
grounded = true;
}
function CalculateJumpVerticalSpeed ()
{
// From the jump height and gravity we deduce the upwards speed
// for the character to reach at the apex.
return Mathf.Sqrt(2 * jumpHeight * gravity);
}
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