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Is there something better than Monodevelop?
I have numerous Monodevelop issues. see here: http://answers.unity3d.com/questions/44064/is-monodevelop-find-in-files-supposed-to-be-this-slow
I just wanted to know if there were any other options. My main needs are:
-document browsing (so I can see all thye function names) -back/forward to last piece of code history. -a search system that works. -that it works with Unity
I dont care about autocomplete or any other gimmicks ;)
Oh ... I just noticed you didn't mention the language you are using. If you're using UnityScript then Visual Studio won't work that well for you, even though it does display JavaScript files more or less correctly (it'll just think it's "Web JavaScript" so that might be a little confusing at times). On the other hand: C# is much better, anyways ;-)
I prefer C# also, mainly because it's my main language. But I've seen places where JS shines, producing very slim and elegant code (especially coroutines). But I won't give up my extension methods that easily. I love to pollute the namespaces :)
Answer by jashan · Mar 04, 2011 at 11:16 AM
I would always prefer using Visual Studio over using MonoDevelop. The only thing I personally use MonoDevelop for is debugging because that's only working with MonoDevelop. And mind you: I'm on a Mac and still prefer using Visual Studio ;-)
If you're on Windows, it's a no-brainer - just download and install Visual Studio and you'll be all fine.
If you're on a Mac, use this Unifycommunity Wiki entry for the rescue: Setting up Visual Studio for Unity on Mac
Haven't used anything but Visual Studio and I'm happy with it. Sure would love a debugger but most of the times I get around with an ugly Debug.Log. That, and bashing my head against the keyboard. Seriously though, lacking the debugger haven't been a problem for me, but I still wish I had one.