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Question by Valeour · Jun 05, 2013 at 10:01 AM · audiographics

Using audio for visual effects

In short, I want to be able to create visual effects based on the audio of the current music playing, e.g. in a drum and bass track, I would like to create a ripple effect for every 'beat'.

How would I use Unity to obtain relevant audio data to do such a thing? What methods, or algorithms would I have to use?

In long, I've searched previous answers about calculating Beats Per Minute (BPM), but honestly, they either lead to a dead-end or something way over the top that I can't make sense of. I haven't done any audio programming before, (let alone know how music works), so this isn't exactly my field. Even if I could just get some direction to look in would be great enough.

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Answer by vto · Jun 05, 2013 at 01:17 PM

GetSpectrumData

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avatar image Valeour · Jun 05, 2013 at 02:37 PM 0
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Brilliant, it's a great starting point. Thank you.

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