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Question by CubePhysics · Nov 01, 2012 at 09:45 PM · physicsmodelragdollrigging

Is the rigging of this model good enough to be a ragdoll

https://lh4.googleusercontent.com/-6YKf7OL120M/UJLeVA9tbII/AAAAAAAAANY/mklA2zaInYs/s907/BlockHead.png

Is the rigging of this good enough to be a ragdoll, If so, someone please help guide me on how to turn into a ragdoll thanks.

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avatar image CubePhysics · Nov 02, 2012 at 10:24 AM 0
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How do I set up the bones or cubes for the ragdoll?

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Answer by Montraydavis · Nov 02, 2012 at 10:42 AM

Few problems.

  1. There is no head tip, unless you do not plan on moving the head. I suppose you could just use the neck. . . That's up to you I guess? All other bones seem to exist.

  2. Maybe you just don't have your weight-tool active, but, have weights been applied ? http://www.youtube.com/watch?v=DWVzqorScTM

  3. We can't tell if we can't see him move. Move him around, and as long as there are no major deformations,you should be good to go.

To setup Ragdoll, go to GameObject > Create other > Ragdoll (or click link)...

Good luck, and I hope this helps .

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avatar image CubePhysics · Nov 02, 2012 at 11:02 AM 0
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This Somewhat works but not 100%

This hip bone is good https://lh4.googleusercontent.com/-byh_iqZI6Pg/UJOnvE9FslI/AAAAAAAAAOA/J$$anonymous$$6eAe-_Cg4/s959/opo.png

the arms and legs aren't https://lh4.googleusercontent.com/-bj8nyqypQwQ/UJOnz2NqaAI/AAAAAAAAAOI/64a$$anonymous$$vvaNZCs/s959/rg.png

avatar image Montraydavis · Nov 02, 2012 at 11:06 AM 0
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Well, I didn't see that photo before. Did you have your model in Ortho view while rigging ? That is vital for exact precision . Re-Rigg it in Ortho view. ( Numpad5 ), and at the top left, you should see "ortho" or "perspective" . Alternatively, click View > ortho ( ? I think . .. . )

avatar image CubePhysics · Nov 02, 2012 at 11:23 AM 0
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Cant I create the Character on UNITY because the model is quite basic and then I could make it into a ragdoll and make it a prefab

avatar image Montraydavis · Nov 02, 2012 at 12:05 PM 0
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Search for Rigify to Unity in the Asset store .

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