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Question by
Roman Volodin · Nov 19, 2013 at 04:41 PM ·
physicsragdollriggingsimulationrigidbodies
When I do a ragdoll simulation, my character falls on the ground but then the character's joints (their colliders as well) just tear apart.
My rig works fine with animation and other aspects - the skeleton is simple and the mesh has been skinned correctly. As soon as the ragdoll reaches high speeds, is in the air or on the ground, it seems to tear apart.
It looks like the joints with colliders are where they are supposed to be, but the mesh hovers or shifts in space.
ragdoll.png
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