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              This question was 
             closed Feb 05, 2013 at 08:31 PM by 
             Eric5h5 for the following reason: 
             
 
            Question is off-topic or not relevant
Gun Script
Can I please have a gun script that shoots a prefab. The gun script I have is a Raycast.
 var Range : float = 1000; //Range of gun
 var Force : float = 1000; //Force of bullet on objects
 var Clips : int = 20; //Number of clips
 var BulletPerClip : int = 60; // Bullets in a clip
 var ReloadTime : float = 3.3; //Time taken to reload
 var BulletsLeft : int = 0;
 var ShootTimer : float = 0;
 var ShootCooler : float = 0.9; //Cooldown time after every shot
 var Damage : int = 10; //Damage done to object by the gun
 
 function Start () {
     BulletsLeft = BulletsLeft;
 }
 
 function Update () {
     if( ShootTimer > 0){
         ShootTimer -= Time.deltaTime;
     }
     if( ShootTimer < 0){
         ShootTimer = 0;
     }
     if(Input.GetKey(KeyCode.Q)){
         if( ShootTimer == 0){
             RayShoot();
             ShootTimer = ShootCooler;
         }
     }
 
 }
 
 function RayShoot (){
     var Hit : RaycastHit;
     var DirectionRay = transform.TransformDirection(Vector3.forward);
     Debug.DrawRay(transform.position, DirectionRay * Range, Color.blue);
     if(Physics.Raycast(transform.position, DirectionRay, Hit, Range)){
         if(Hit.rigidbody){
             Hit.rigidbody.AddForceAtPosition( DirectionRay * Force, Hit.point);
             Hit.collider.SendMessageUpwards("ApplyDamage", Damage , SendMessageOptions.DontRequireReceiver);
         }
     }
     BulletsLeft --;
     if( BulletsLeft < 0){
         BulletsLeft = 0;
     }
     if(BulletsLeft == 0){
         Reload();
     }
 }
 
 function Reload (){
     yield WaitForSeconds( ReloadTime);
     if ( Clips > 0){
         BulletsLeft = BulletPerClip;
     }
 }
Please Reply ASAP.
TASNO :D
               Comment
              
 
               
              You don't ask for scripts out of the blue, take some time to learn or watch a tutorial.
This isn't a site to ask people to write scripts for you, it's for specific development questions.
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                