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Transparent object makes other objects act strange
I'm trying to create focus on a selected object making by everything else dim. Since I'm developing for VR my solution was to create a dark transparent sphere and have the selected object be inside the dark sphere and everything else outside.
The problem is, the objects inside the dark sphere are dark also. I tried messing around with the dark spheres render queue and I've managed to make the objects inside the sphere not go dark, but then the objects outside of the dark sphere aren't dark either? In this next image the render queue is set to 2500.
I tried using a non transparent sphere with flipped normals and the other objects behaved the way I want them to behave, so the transparency seems to be the issue? I also tried the transparency with and without the normals flipped. And then I tried to create a transparent sphere in Blender and import it but the same problem still occurs...
I'm also open for other ideas to highlight objects in vr.