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Question by pborg · Nov 15, 2013 at 01:55 AM · texturestatic-vars

how do I set a static Texture?

I'm trying to set a Texture in a script modified to be a database. How do I set the Static variable? I know textures can be set in the inspector by looking at the script itself but statics don't come up in either the transform or the script. (as far as I am aware) I'm just trying to set the static to be referenced elsewhere.

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Answer by an-ch · Nov 15, 2013 at 10:42 AM

Do this: Declare 2 vars; 1) var textur : Texture; 2) public static var textur2 : Texture; In Start() function insert this : textur2=textur;

Now the texture you assinged via inspector in var textur is dublicated in textur2 which is a static var ready to pass it to any other script.

Hope i was helpful. :D

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Answer by MrVerdoux · Nov 15, 2013 at 10:49 AM

If I have understood correctly you want to set your static Texture through the insepctor. That is not possible because static variables are not shown in the inspector. Your choices are:

  • Modify the inspector so you can see static variables (http://docs.unity3d.com/Documentation/ScriptReference/Editor.html).

  • Load the texture withing the script (http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html)

  • Use a singleton.

If you follow last option you could make a class like this:

 public class TextureThroughInspector : MonoBehaviour{
         public Texture textureNonStatic;
         public static Texture texture;
 
         void Start(){
             texture = textureNonStatic;
         }
     }

However that is a bad practice because the non-static texture should be made private, and also there wouldn´t be any need to make it a child of MonoBehaviour, I only did it so you can set it through the inspector.

I think the best you could do is implementing a good singleton solution while loading the texture from a local file (no need of using inspector here).

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