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Question by faheem47 · Nov 13, 2015 at 01:41 PM · texture2dstringfileresourcesif-statements

how to compare a texture2d file name with a string.

I have loaded all the texture in the array of objects. Now I want to match the filename with the string so texture can change accordingly. But the if the condition is not working . My filename is "a" and I have to match it with letter "a". Please help`

private UnityEngine.Object[] frames; public string gameword;

if (frames [m].ToString()== gameword [n - 1].ToString()`

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